Adam Masterman, on 02 April 2012 - 08:30 AM, said:
Yncke, that doesn't feel harsh at all; you are definitely one of those whose opinion I was hoping to get. Honestly, I would have agreed with you a year ago, so its not like I don't know where you are coming from. But I've definitely got the fervor of the recently converted.
I've lost enthousiasm for them. A couple of years ago, I still might have agreed, but not any more. Funny, that.
Adam Masterman, on 02 April 2012 - 08:30 AM, said:
Things I like about this format:
Every panel is a surprise for the reader. No more need to hide important stuff behind page turns, and even then the immediate "future" is still in the peripheral vision. I think it gives more latitude to shock the reader.
It takes away freedom from the user to take away the need of planning for the creator. Sorry, but this feels a bit of a lazy creator's argument.

If I want to be spooked every other second, a horror movie is much more functional choice.
Adam Masterman, on 02 April 2012 - 08:30 AM, said:
Balloon sequencing. I just love it. No need to conform balloons to a left-right orientation, nor to squeeze out all the art in a dialogue heavy panel. Its still needs to be used well (which I didn't do so hot at in my version), but the possibility is fantastic.
One of the things I hate as a reader. With a classic comic it forces the creator to make a series of panels with different angles building up the atmosphere, with body language acompanying the conversation, with facial expressions matching the balloon. Now you get one generic image with a lot of conversation layered over it time and again. Yes, it can be done well, but most of the times, it's yet again an excuse for the creator to go lazy. Conversation scenes are often annoying to do, but they're important too.
Adam Masterman, on 02 April 2012 - 08:30 AM, said:
Layout direction can go backward now, with no reader confusion. I can have a panel appear on the right of a black screen, and then another on the left, and it will read correctly because of the sequence. I am envisioning some back and forth conversation possibilities that seem cool.
Could be interesting. Could also grow boring. Dunno. Certainly not the killer app for me.
Adam Masterman, on 02 April 2012 - 08:30 AM, said:
Also, I agree with Bigeral that these are still "comics". Its a really important distinction that the reader navigates the story, decides what to look at and how long, when to back up and re-read, etc. To me, those make it comics, and the reading a comics reading experience.
I guess the difference is how much emphasis you put on the meaning of the gutter/spatial separation of panels, how much that is an integral part of a comic. What elements make a comic a comic?
Adam Masterman, on 02 April 2012 - 02:55 PM, said:
The turbo version doesn't work here, I'm afraid. So I can't really see what you're trying to illustrate.
(I've started to read the html version, though. Looks like a nice comic, thanks for the link.)
Adam Masterman, on 02 April 2012 - 02:55 PM, said:
It also occurs to me that the super tall comix that you usually find on deviantArt are uniquely digital; certainly there's not a practical way to have them printed out.
Ah yes! Those I really like. Make sure it's not one of them progressive jpgs, and you can just let the browser load the page while reading the comic. On banner comics, I very much agree with you.
A practical way... hm. An old fashioned scroll instead of a book. I might be tempted to give that a try if I saw that lying in my comic store.